Brickmouse

Project: Zombie Dog

Media

aBOUT THE PROJECT

Zombie Dog is a zombie herding sheepdog game set in Yorkshire. Its unique herd ’em up mechanic combines strategic coordination and timing with puzzle solving and comedic physics-based mayhem! Set firmly in the landscape and culture of Yorkshire the game’s narrative and feel could be summarised as Shaun of the Dead meets Shaun the Sheep, combining gratuitous but slapstick violence with irreverent British humour.

As well as the unique control mechanism that uses traditional sheepdog commands, we’re developing original music-based physics system to heighten the comic effects of herding zombies into a crazy variety of zombie mashing contraptions.

Framed by a heart-warming narrative about acceptance & belonging, Zombie Dog is a casual but competitive game that rewards practice to develop your zombie herding skills and move up the global leaderboards.

We’re initially targeting Steam, EGS, PlayStation & Xbox.

About the Studio

Brickmouse

Brickmouse is an indie game studio proudly based in Yorkshire. We’re interested in unique and idiosyncratic IP. We’re not chasing the current trends and we’re not afraid of being bold. We came together to make distinctive casual games with depth, both in terms of gameplay and storytelling. We’re looking forward to a great exchange of ideas and advice at DunDev that will hopefully help us move forward into a full development phase for Zombie Dog!

Founders attending DunDev 2027

Richard Stevens

He/Him

Following a successful academic career in 2024 Richard founded the award-winning video game studio Brickmouse to follow his passion for game development. He combines this role with his freelance work as a technical sound designer and his other work as a technical writer for the game audio technologies developer Sweejtech.