Media





aBOUT THE PROJECT
Our project, Heldritch Rush, is an action-packed, isometric rail-shooter set in the dystopian New Peak City. Play as Teddy MacAllister – an exterminator who is no stranger to the supernatural. Overrun with monsters, battle your way through the city and put an end to the outbreak before the president pushes the big red button
We aim to release the demo on steam in April, but this may happen sooner as our team have been hard at work making the best possible game
The game is being developed in Unreal Engine, and has been optimised to work well on lower end computers. Using this engine has enabled us to build a truly unique game, by blending together two genres; isometric and rail-shooter, which has never been done before. We want to bridge the generational gap of 90’s gaming with modern day by giving players a game that feels both new and nostalgic.
Beyond DunDev, we will be continuing to reach our Alpha milestone by early 2028 and a full release by Q4 of 2028 on Steam, with hopes of porting to consoles not long after.
About the Studio
Sloth Doctor Games

Sloth Doctor Games is a community focused team with a passion for providing talented and overlooked young developers, a space to continue their practice. We believe in strong teamwork, continuous learning, experimentation, and letting developers shine within their skillsets.
Our vision is to grow Sloth Doctor Games into a recognised studio with a strong array of game projects and a reputation for quality content. Our plan is to develop Heldritch Rush into a full length game and release it in Q4 of 2028.
Our hope for DunDev is that we can share our joy for game development and learn all we can to further help us become the sustainable studio that we strive to be. Beyond this, we want to contribute to the wider community by creating applied/serious games for businesses and charities, turning their ideas into a reality.
Founders attending DunDev 2027

Ben Green
He/Him
I am a company director of Sloth Doctor Games, and specialise in audio design and composition. In 2025 I won the award for Outstanding TIGA graduate of the year: audio. I have a deep interest in immersive audio, cinematic soundtracks and how they can be used in old-school games.

Tanapat Somrid
He/Him
I am a games programmer, with keen interests in building tools, process, and systems to help teams develop awesome games!