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aBOUT THE PROJECT
SINSTRUCK is a first-person cooperative survival horror game for PC, built in Unity with a low-poly, PS1-era look that leans on nostalgia. There is no monster and no chase. As Earth dies from global warming, humanity has no choice but to evacuate. S.E.E, a military space agency, has sent you and your crew to explore a vessel that could replace Earth: Gaia.
Little do you and your crew know… she’s watching you, and she doesn’t want you there.
Our DunDev build is a two player vertical slice covering one day of survival on Gaia, from the five days we have designed. You will meet basic survival needs, including building a fire and a shelter. Beyond DunDev, we plan to expand the slice with an introduction scene where the crew land in their spaceship, and an ending scene where they meet Gaia and are judged by her, giving us a clean vertical slice ready for release. The full game will support 2-4 players on Steam.
About the Studio
SINSTRUCK

Heuro Studios is an independent games and immersive experience studio based in Hull. Founded by Rand Nessif and Alex Sparkes, both University of Hull Computer Science for Games Programming graduates, the studio grew out of years working together in VR and immersive experiences. Alongside contract immersive work, Heuro is building its first own-IP game, SINSTRUCK, a cooperative survival horror for PC. We are a small team of two full time developers and a group of talented part time artists, audio designers and programmers, and we are proud to be making games from Hull.
Founders attending DunDev 2027

Rand Nessif
She/Her
Rand Nessif is the Project Lead and Programmer at Heuro Studios. A big fan of psychological horror like Omori and Poppy Playtime, and co-op chaos like Lethal Company and REPO, she set out to merge the two: guilt-ridden survival with funny moments to share with friends. SINSTRUCK was born.

Alex Sparkes
He/Him
Alex Sparkes is co-founder and director of Heuro Studios, a Hull-based games studio building its original co-op horror game, SINSTRUCK. He graduated from the University of Hull with a First in Computer Science for Games Programming and previously worked on immersive tech at VISR Dynamics for two years.