Beakman Studios

Project: Barrow & Blade

Media

aBOUT THE PROJECT

Barrow and Blade is a top-down rogue-lite about delving into dangerous crypts and dungeons to gather loot, then selling it in your travelling shop to fund upgrades and expansions, aiding you on further resupply runs. The game features a hand drawn environment inspired by the art of Mike Mignola, and presents a unique combination of hack and slash action with a tactical deckbuilding minigame.

Following an encouraging initial response to the games concept based on what we have posted online so far, we’re working towards a steam page and small scale public playtesting in early 2027, and continuing to grow the community around the game via social media, discord, and our mailing list.

We are targeting a release in 2028, featuring 5 unique biomes, each with their own enemies and challenges, over 100 Relics creating numerous build possibilities, 3 playable characters, and a robust meta progression system. On release we aim to present a polished game with high replayability, shaped by consistent player feedback throughout production, and continue to develop additional content post release for our community.

About the Studio

Beakman Studios

We are a two-person game development team based in Brighton, UK. We’ve been gaming together for 10 years, and making games together for 3. We combine programming, illustration, and game design to create stylised, characterful games with strong gameplay identity. As a small indie team, we focus on building original worlds, memorable systems, and a clear visual style.

Isaac leads the programming and technical development side of Beakman Studios. He focuses on gameplay systems, implementation, and turning ideas into playable experiences.

Will leads the art direction and visual identity of Beakman Studios. He focuses on illustration, worldbuilding, and giving the games their distinctive look and feel.

We hope that participating in DunDev will give us valuable insights into how to run a self sustaining studio, and give us the tools to pitch our project to the Prototype Fund. Should we recieve the Protoype Fund we would begin expanding our core team and bring on UK based contractors to fill in produciton gaps and increase the level of polish of our prototype build.

Founders attending DunDev 2027

Will Richards

He/Him

Will leads the art direction and visual identity of Beakman Studios. He focuses on illustration, worldbuilding, and giving the games their distinctive look and feel.

Isaac Boxall

He/Him

Isaac leads the programming and technical development side of Beakman Studios. He focuses on gameplay systems, implementation, and turning ideas into playable experiences.