aBOUT THE PROJECT
Sincognito is both a solo and online stylized horror game that blends social-deduction and stealth as humans attempt to defeat the 7 Deadly Sins. Stood alongside a group of Humans, any of you could be selected as the Sin once the game begins.
Sins are able to transform back and forth between their disguised Human and monstrous Sin form.
There are 7 potential deadly Sins a player can be chosen as. These Sins include: Pride, Greed, Lust, Envy, Gluttony, Wrath and Sloth. Each of these Sins possesses unique abilities with dynamic playstyles.
Human players, the majority being preyed upon, must use communication with proximity voice/text-chat, items and teamwork to deduce not only which player is secretly a Sin, but also which Sin they are!
About the Studio
Knockback Games has high ambitions to become a staple in the video games industry. With a strong foundation built on our previous projects, we are currently immersed in the development of our inaugural game, Sincognito. This exciting venture began as a third-year university project and has now evolved its prototype into a commercially viable pre-alpha game for us passionate 3 game designers.
Drawing from our collective 3+ years of collaboration, we’re wholeheartedly committed to crafting our first game. Based in the city of Cardiff – Wales, we have dedicated ourselves to developing and refining Sincognito over the past 21 months. Through its consistent iterative design, rigorous and thorough testing, we are very confident in our ability to deliver our first commercial release that will make us proud game studio whilst ultimately being financially sustainable to expand further!
About the Team
As the team leader, my goal for DunDev is to ultimately get support from industry professionals whilst refining our game further into the exponentially profitable product we wish Sincognito to be. DunDev will help us to stay competitive in the long-term - conclusively levelling us up to a business-oriented mindset.
I believe participating in DunDev will further grow and cement Knockback Games as a company, while also giving us the support and facilities to work on our first title Sincognito. As a whole this opportunity gets us that one step closer to becoming an indie success story.
The support provided by DunDev will be greatly useful to develop our game further. Building a financially sustainable indie games studio is not an easy thing, and for most, it always remains a dream. But the opportunity that DunDev provides here will make that dream come true.