Trailer
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aBOUT THE PROJECT
Our Game for PC and Console, At Eternity’s Hatch, is a mystery puzzle adventure set aboard a 1950s research vessel with time travel across multiple timelines. Think Outer Wilds meets Return of the Obra Dinn.
Stranded at sea in an alternate timeline, you must utilise the ship’s time-travel abilities to uncover information and solve puzzles across multiple timelines to return home. Along the way, discover secrets about the ship’s origin, its captain, and his quest to reach the Greenland Sea in search of a supernatural anomaly that threatens humanity, and learn enough to bend the forces of science and nature to your will, shaping the story’s outcome.
About the Studio
Jardus Games

DunDev provides the ideal opportunity to begin the alpha development of our game, enabling in-person collaboration with our team to boost creativity and refine our ideas. Alongside this, we aim to use our previously developed vertical slice to strengthen our marketing efforts and build a community of like-minded players who share our passion for unique narrative experiences and want to be part of the game’s development journey.
Finally, with the vertical slice and our pitch deck, we will begin reaching out to publishers to initiate discussions for a deal that will fund the full development and support the game’s release.
About the Team

Chris Jarman
Outstanding TIGA Graduate of the Year – Production/Enterprise 2025 from the University of Portsmouth.Inspired by my favourite games and a lifelong love of art, I naturally gravitated towards games art, aiming to create atmosphere and emotion that allow players to escape to another world.

Ethan Cardus
Moving from the Wirral to Portsmouth for university, I graduated with a first in Computer Games Production. I'm Inspired by films and books that blur the line between fiction and reality, and I'm passionate about creating games with just as much narrative depth that aren't afraid to explore complex ideas.

Rebecca Collis
I’m a Virtual and Augmented Reality graduate who loves using design to create immersive experiences. I focus on the small details that make worlds feel alive and enjoy sharing ideas, building community, and creating spaces that connect people through creativity.