Ashpaw Games

Project: CharitySpree

aBOUT THE PROJECT

CharitySpree is a dark comedy Roguelite viewed as a mix between Rogue Legacy and Overcooked.

Played through two lenses – “The Charity Store Manager” and your next “Volunteer” – you have to successfully survive multiple shifts in a charity shop: sorting donations and serving customers. Unfortunately, get things wrong and the store bites back, forcing you to jump in and defend shoppers in your store.

Built around a Roguelite progression system based on Community Goodwill and Profit, help rebuild the local town and unlock different types of stores to play in. Put profit back into the store to unlock new buffs or fund local community projects to attract different types of shoppers for your store. Over time, upgrade and attract different types of Volunteer classes to play as, each with their own unique abilities. Alongside this, experience the narrative through the lens of the Charity Store Manager, discovering why these hauntings are taking place.

CharitySpree is intended to be launched on PC initially, but built around controller support with future plans to port onto console at a later date.

About the Studio

Ashpaw Games

Based in the North East of England, Ashpaw Games was set up in 2025 by Tom Dickinson.

After spending 15 years in Tech as a Software Engineer and Manager, Tom wanted to do something more creative with his career and switched to his original dream of building video games (which was the whole reason he did Computer Science at university in the first place!)

Working with Art Contractor Jo Samways, the studio is working on their first project, CharitySpree; a dark comedy roguelite game set in a post-war British town.

Our hope for DunDev is to refine our business strategy, connect with fellow founders, and continue to progress the game to a point where we can obtain additional funding to help move our vision forward.

Founders attending DunDev 2027

Tom Dickinson

He/Him

With a Computer Science degree from Newcastle and a PhD from the Open University, Tom has spent 15 years as an engineer and, later, an engineering manager.In 2025, Tom set up Ashpaw Games to pursue a more meaningful and creative career.