Gravy Crew Games Ltd

Project: A Hundred Haunts

Media

aBOUT THE PROJECT

The Moon wanes. The Mansion shifts. 100 Haunts stand between you and freedom.

A Hundred Haunts sees a player trapped in a haunted mansion that transforms with the Phases of The Moon, and can only escape by uncovering and capturing 100 supernatural Haunts. Exploration and deduction are key, as the player follows rumours and clues to discover how to trick a wide variety of Haunts into manifesting, capturing them in a magic book. Unlocking new Moon Phases transforms the mansion, introducing bizarre room configurations and increasingly esoteric Haunts.

The collectible-driven structure supports replayability and will delight completionists, while the blend of light horror and humour creates a broadly approachable tone.

With a 13-Haunt vertical slice ready for Q4 2026, we are excited to develop the game further while showing off what we have accomplished so far. We aim to spend Q1 2027 pitching the vertical slice to publishers while building audience for the studio and project.

About the Studio

Gravy Crew Games Ltd

Gravy Crew Games is an independent games studio from North Yorkshire, UK.

Three friends—emboldened by multiple game jam successes—decided to develop one of their game jam games into a full release. They founded Gravy Crew Games in 2024 in order to self-publish their first game, Rules & Rodents, on Steam. With the support of the Game Republic network, Gravy Crew Games has been uplifted to being a regional studio working on its next project: A Hundred Haunts.

Gravy Crew Games has secured UK Games Fund funding for the development of A Hundred Haunts, and is making the most of the support being provided, including a place at DunDev! We’re looking forward to skilling up so we can take our next steps with confidence; pitching to publishers and co-development!

Founders attending DunDev 2027

Ken Caffrey

He/Him

Hailing from York, UK, I'm Gravy Crew's art and sound creative. Trained as an animator (my true passion) I also dabble in modelling, texturing and rigging, with some music and audio engineering. My latest pursuit is business, with the aid of the fantastic support networks we're fortunate to have!

Spencer Tulip-Hall

He/Him

Programmer for Gravy Crew Games. Worked on "Rules & Rodents", a 2D puzzle game, and now working on a new 3D game called "A Hundred Haunts"