Rubber Ducky Snacks

Project: Convicts Collection

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aBOUT THE PROJECT

We are currently developing our first title Convicts Collection.

Set in 1934, the great war never ended. All fighting descended underground, years and years of tunnel warfare have created hundreds of old passageways and bunkers. You and your friends play as convicted British soldiers, forced to go on down into the depths on dangerous missions to earn your freedom.

Inspired by games such as Lethal Company, Deeprock Galatic and Helldivers we expect players to experience tense moments and silly shenanigans.

About the Studio

Rubber Ducky Snacks

Rubber Ducky Snacks is an indie games studio based in North Norfolk. We’re a small business with three goals, make games, support other indie devs and create usable design tools for other developers.

Our team includes: Daniel Kershaw – Producer, programmer and designer. Faybia Jex-Rippon – 2D/3D artists.We will be working with some amazing local talent and fellow game developersGeorge Healy – Technical Game Designer Emma Chipperfield – Narrative DesignerOur plans for DunDev include creating key content for our upcoming game Convicts Collection. We are looking to learn about and implement marking plans and content to get our game in front of the right people. Finally, we are looking to explore what it takes to get publishers interested and involved in our projects.Beyond Dundev we’re aiming for a game release in the summer and many more after that. We also want to take what we’ve learnt and support the next set of startups in our home county.

About the Team

Daniel Kershaw

Daniel Kershaw

After graduating from the University of Portsmouth with a degree in games production, I co-founded Rubber Ducky Snacks through the UK games funds Tranzfuser programme.I primarily work in Unreal Engine as a gameplay designer but also cover the roles of producer, programmer and business lead for our company.

Faybia Jex-Rippon

Faybia Jex-Rippon

I graduated from the University of Portsmouth in Games Technology with a specialisation in game art and motion capture and co-started the company Rubber Ducky Snacks.I work in concept art, UI/UX design and 2D/3D asset support.

George Healy

George Healy

I recently graduated from university studies at West Suffolk College with a degree in video game design.My primary skills are related to designing and developing gameplay mechanics in UE5 but have experience in most areas across game design.