Purr Point Productions

Project: Cat-a-stophic

Trailer

Media

aBOUT THE PROJECT

Move and swipe with paws, use telekinesis to pick up and throw debris and objects, and cause a massive explosive bundle of destruction.

Unstress yourselves in a light-hearted world for destruction while playing as a gigantic cat”. Often, life can be stressful; Cat-a-strophic strives to provide a cosy environment to enjoy some harmless, unstressing destruction.

We’re aiming to have a full demo by April and a full release by Q3 2025.

Cat-a-strophic is aimed at a PEGI 7+ audience who enjoys physics-based destruction games featuring rogue-lite elements. Designed for PC, desktop, and handheld PCs.

About the Studio

Purr Point Productions

Many members of Purr Point’s team come from the UK, mainly based around the bustling city of London, but a few of our other members originate from different parts of Europe and Asia. Several of our team came together at the end of UAL’s 2023 Games Design Masters course, and it was there that we created the first version of Cat-a-strophic, which at the time was called Cat-o-tonic.

If you wish to play this early version of our game, you can find it on itch.io. and please let us know your thoughts we’d love to hear your feedback. When we first unveiled Cat-o-tonic at an open day, we saw its potential from the joy it brought players that day. It’s our wish to foster this potential and create a game that others can enjoy, and thanks to Dundev, they have granted us the opportunity.

About the Team

Samuel Beagrie

Co-founder and Director

I'm Sam and I'm a Co-founder and Director, my role handles the admin side and production of the game which manages the scope of the project features while overseeing the finner details. I also manage the admin side of Purr Point, ensuring smooth operations for the company and personnel.

Leon Liedtke

Game Designer

My name is Leon, and I am Purr Point Production’s Game Designer. I mainly work hands-on in the engine, as it is my role to design new features and mechanics while ensuring the game remains balanced. Occasionally, I work on level design and visual effects.

Anson Wong

Co-founder and Director

I'm a Co-founder and Director, my role involves handling the technical production of the game which includes the implementation of functionality and features, while overseeing the art and design. I also manage the business side of the company, focusing on maintaining its success and ensuring smooth operations.

Noah Rigden

I’ve been working as a game designer for 5 years now and love the theory behind play. The why on a player’s decisions and how to use that to create the most engaging gameplay possible. I also enjoy playing the guitar!

Conor Kirkby

Born in the North of England, I have had a passion for gaming since I was little. After getting my degree in computer science, I joined Purr Point as a junior programmer and will assist the team in any way they need.